Group Project - Corpus Callosum/90Role: Lead Designer
Engines: Ogre 3D, Unity My original concept, that was developed during a 1,5 year development cycle. It started out simple, but due to a lot of changes resulted in something great. More |
Global Game Jam 2012 - No OffspringRole: Designer
Engine: Flash During the global game jam of 2012 we made a game with the theme rebirth, and chose to centre our game around cockroaches. More |
Global Game Jam 2013 - The White CellsRole: Designer/Artist
Engine: Unity During the global game jam of 2013 we made a game with the theme heartbeat, resulting in a multiplayer tower defence game that takes place inside the human body. More |
Multiplayer Game Adaptation - GDDRole: Designer
Software: Word & Photoshop The design for a multiplayer version of Indie hit Super Meat Boy. A fully fledged design document made together with Richard van Beersum in 2 months. More |