Project Immersion: The Stolen Treasures of Goblin Forest
On the left here you can see 2 playthroughs of the prototype, which takes ca. 5 minutes to play. These 5 minutes already took a lot of time in writing though, because the script is very diverging. Every choice made spawns a new path, resulting in a lot of script writing. In order to keep the size within reason, I also put some paths back together. A sample of the story tree can be found at the bottom of the page.
In this video you can also observe the audio better. As it was a 1-man project, it was very challenging to get this to the quality I wanted. As a student I had limited resources, and couldn't hire professional voice actors to read the script. I had friends with an interest in voice-acting help me, and tried to make the most out of it by directing them. I'm satisfied with the result, for a prototype level, and feel that the recording sessions were very successful, and that directing went well. The creating and editing of sounds was also a challenging a process, because this was a completely new territory for me. I got most sounds for free from the website Freesounds.org, but not everything fit in at once. Using Adobe Audacity I managed to tweak some sounds to create new effects, like the boar charging and goblins talking. This has taught me a valuable lessons in audio editing and trying to do much with little. |
On the left here you can see a montage of people playing Project Immersion. The clip starts with a fragment of the story being told by the narrator, and shows the different physical actions the player performs to steer the story.
As you (hopefully) can tell from the clip is that most movements involve swordplay in one way or another. This is because the story takes place in a fantasy setting, a choice I made because of two reasons:
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